play800.py
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import shutil
import os
import plistlib
import config
import json
import packageProj
from mod_pbxproj import XcodeProject
gameProjName = config.gameProjName
channelName = "play800"
#copy dir xcodeproj
copyNewDirName = gameProjName + '_' + channelName + '.xcodeproj'
currentPath = os.path.abspath('.')
currentPath += '/' + copyNewDirName
if os.path.exists(currentPath):
shutil.rmtree(currentPath)
shutil.copytree(gameProjName + '.xcodeproj',currentPath)
project = XcodeProject.Load(copyNewDirName + '/project.pbxproj')
project.add_other_ldflags('-ObjC')
channelRootPath = config.channelRootPath#'poolsdk_file'
frameworksPath = '$(PROJECT_DIR)/' + channelRootPath + '/poolsdk_' + channelName + '/SDK'
print(frameworksPath);
#add header search path
project.add_header_search_paths(frameworksPath, recursive=False)
project.add_header_search_paths(frameworksPath + '/MBProgressHUD', recursive=False)
#add framework search path
project.add_framework_search_paths(frameworksPath, recursive=False)
#add library search path
project.add_library_search_paths(frameworksPath, recursive=False)
#add poolsdk_xy dir all file into project
project.remove_group_by_name('poolsdk')
frameworkRelativePath = project.add_folder(channelRootPath + '/poolsdk_' + channelName + '/SDK')
#ignore_unknown_type
project.add_file_if_doesnt_exist('pool_setting',parent=frameworkRelativePath, weak=True,ignore_unknown_type=True)
systemFrameworks = project.get_or_create_group('Frameworks')
#add system framework
project.add_file_if_doesnt_exist('System/Library/Frameworks/StoreKit.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/AdSupport.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/QuartzCore.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/Foundation.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/UIKit.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/SystemConfiguration.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
project.add_file_if_doesnt_exist('System/Library/Frameworks/CoreGraphics.framework',parent=systemFrameworks, weak=True, tree='SDKROOT')
#modify info.plist reference path
project.add_single_valued_flag('INFOPLIST_FILE',channelRootPath + '/poolsdk_' + channelName + '/Info.plist')
project.add_single_valued_flag('ENABLE_BITCODE', 'NO')
readInfoPlistFilePath = channelRootPath + '/poolsdk/Info.plist'
writeInfoFilePath = channelRootPath + '/poolsdk_' + channelName + '/Info.plist'
infoContent = plistlib.readPlist(readInfoPlistFilePath)
channelInfoPath = channelRootPath + '/poolsdk_' + channelName + '/Info_' + channelName + '.plist'
#read pool_setting file
settingFile = open(channelRootPath + '/poolsdk_' + channelName + '/SDK/pool_setting','rw')
try:
settingFileContent = settingFile.read( )
finally:
settingFile.close( )
#json op
jsonStr = json.loads(settingFileContent)
#modify bundle id
project.add_single_valued_flag('PRODUCT_BUNDLE_IDENTIFIER',jsonStr["appScheme"])
#set info.plist channel parame
#absolutionInfoPath = os.path.abspath('.') + '/' + channelInfoPath
#commands.getstatusoutput("/usr/libexec/PlistBuddy -c 'Set :yayawan_game_id '" + gameId + ' ' + absolutionInfoPath)
#read channel info plist content
channelInfoContent = plistlib.readPlist(channelInfoPath)
#update and add info.plist content
infoContent.update(channelInfoContent)
#write
plistlib.writePlist(infoContent,writeInfoFilePath)
project.save()