PoolConfig.h
825 Bytes
//
// PoolConfig.h
// PoolSdk
//
// Created by winFan on 12/11/15.
// Copyright (c) 2015 winFan. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface PoolConfig : NSObject
@property(nonatomic, strong)NSString *gameSimpleName;
@property(nonatomic, strong)NSString *sdkSimpleName;
@property(nonatomic, strong)NSString *sdkVersionCode;
@property(nonatomic, strong)NSString *loginCheckUrl;
@property(nonatomic, strong)NSString *payOrderUrl;
@property(nonatomic, strong)NSString *payCheckUrl;
@property(nonatomic, strong)NSString *c1;
@property(nonatomic, strong)NSString *c2;
@property(nonatomic, strong)NSString *custom;
+ (PoolConfig *)getInstance;
- (void) loadFile:(NSString *) fileName;
- (NSString *)getValueByKey:(NSString *) key;
- (void) updateC1C2Value:(NSString *)c1 c2:(NSString *)c2;
@end