PoolConfig.h 825 Bytes
//
//  PoolConfig.h
//  PoolSdk
//
//  Created by winFan on 12/11/15.
//  Copyright (c) 2015 winFan. All rights reserved.
//

#import <Foundation/Foundation.h>

@interface PoolConfig : NSObject

@property(nonatomic, strong)NSString *gameSimpleName;
@property(nonatomic, strong)NSString *sdkSimpleName;
@property(nonatomic, strong)NSString *sdkVersionCode;
@property(nonatomic, strong)NSString *loginCheckUrl;
@property(nonatomic, strong)NSString *payOrderUrl;
@property(nonatomic, strong)NSString *payCheckUrl;
@property(nonatomic, strong)NSString *c1;
@property(nonatomic, strong)NSString *c2;
@property(nonatomic, strong)NSString *custom;

+ (PoolConfig *)getInstance;

- (void) loadFile:(NSString *) fileName;

- (NSString *)getValueByKey:(NSString *) key;

- (void) updateC1C2Value:(NSString *)c1 c2:(NSString *)c2;

@end