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public_sdk_android
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Authored by
唐伟军
2020-08-28 10:56:36 +0800
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51a7b506b2a5cbb6b038683abacdc685687338ed
51a7b506
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54e87ed3
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doc/公共SDK扩展接口接入文档.md
doc/公共SDK扩展接口接入文档.md
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@@ -4,8 +4,11 @@
`
扩展接口的调用均通过反射实现,方法名需要和公共协商统一,其调用一般分为三步:
1.
先判断是否可使用该功能( cp通过该方法的返回值判断是否在游戏界面显示相应的入口 ):
boolean returnBool = PoolSdkHelper.hasFunction({方法名});
或
String jsonReturn = PoolSdkHelper.callfunc({方法名},null);
2.
获取状态。当第一步中的结果返回 true 时,方才执行第二步,否则不执行;第二步非必接接口,其执行条件为当需要获取某个状态(比如:绑定,推送)时调用,否则可跳过此步骤直接执行第三步:
boolean returnState = PoolSdkHelper.hasFunction({方法名});
Map
<Object
,
Object
>
map = new HashMap
<
>();
String returnState = PoolSdkHelper.callfunc({方法名},map);
3.
具体设置。当第一步中的结果返回 true 时,如无需执行第二步请直接执行此步,否则请先执行第二步再执行此步骤,这一步的调用结果会通过游戏初始化传入的监听器传递给游戏,具体的返回码请见具体接口说明:
Map
<Object
,
Object
>
map = new HashMap
<
>();
PoolSdkHelper.callfunc({方法名},map);
`
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